Experiences
Every room has its own rules.
The visitor must never see the technology, and the crew has to operate it blind. What sits in between differs per type of room. This is how we approach them.

Theme park experiences
Attractions and shows with hundreds of cues per cycle, tied into machinery, the safety chain and the park's opening hours.

Immersive experiences
Theatrical spaces where the audience is the trigger. Sensors instead of an operator, and a story that doesn't break on the technology.

Dark ride experiences
Vehicle, set, light and sound landing on the same frame. When the track stops, the system knows where everyone is and what to do.

Leisure & hospitality
Bars, arcades and social venues where the light and the music follow the evening without anyone touching a fader.

Escape rooms
Puzzle logic, one-press resets and a game master screen you can explain to a stand-in in two minutes.

Museums & expo
Installations that come up in the morning and go down at night. For ten years, without a caretaker restarting something every week.
Frequently asked
Before you ask.
Our space doesn't fit any of these categories. Can you still help?
Usually, because the technology underneath is the same: something triggers, something happens in a fixed order, and it has to work again tomorrow. Whether that's a church, a factory hall or a shop makes little difference to the system.
How many visitors or rooms can one system handle?
More than you need. We have installations running with dozens of zones on a single controller. If it grows beyond that, we split it into parts that each keep running when something fails elsewhere.
Does someone need to operate it?
No. Theme park attractions, museums and showrooms run unattended on a schedule or a sensor. Escape rooms and dark rides do get a control screen, but it's built for someone who had two minutes of explanation.
How long does an installation like this last?
We design for ten years. That means industrial components on DIN rail, parts you can still order in five years, and documentation that matches reality. Not a PC under the counter running a script nobody dares touch.
Can we expand later?
Yes, and we design for it: spare outputs in the cabinet, room in the cue list and a network that can take another zone. Adding a second room is then a day's work, not a new project.
Tell us your story
Isn't your room listed here?
That's usually the best conversation to have. Tell us what needs to happen and we'll tell you whether it can.